The NVIDIA Hairworks simulated fur glitch at depth = 1.0 has returned, but Removed the assembly shaders due to a falling out in the community. Line in the d3dx.ini, then press F9 in game to cycle modes. Output mode to checkerboard in the nvidia control panel (don't worry -Ĭheckerboard won't be used), uncomment the 'run = CustomShader3DVision2SBS' Updated to 3DMigoto that supports SBS & TAB output modes.Fixed interior shadow mask clipping with MSAA enabled.Fixed the simulated fur glitch in HLSL (Thanks to bo3b for the work on the decompiler).Fixed the crosshair not working on the Steam version of the game.If you have issues with the new version, the original one is still available (refer to it's README.txt for installation instructions): 3Dfix-Far Cry 4-.zip Please enable javascript to view screenshots.Äownload the updated fix: 3Dfix-Far Cry 4-.zip A fix by DarkStarSword and mike_ar69 Special thanks to Bo3b for the decompiler fixes and DHR for discovering the Max Payne 3 profile!
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